Added some porous detail to the head. I'll offset the overall symmetry by dislocating his jaw (I've added that detail on another layer in ZBrush). I'll post that in my next update, once I'm happy with it. I'll also add more deeper damage in places. I originally had part of his jawbone exposed but wasn't too happy with it and found it a bit distracting. Again this is a prop for another character, so I'm not going to go into too much detail with it.
Not too much left to do except what I've mentioned above and a few other things; his teeth haven't had much done to them yet - I'll most likely break and skew a few as well as remove a couple. The "severed" part of course needs work (loose flesh, etc.)... then it's on to texturing the sucker!
G
Not too much left to do except what I've mentioned above and a few other things; his teeth haven't had much done to them yet - I'll most likely break and skew a few as well as remove a couple. The "severed" part of course needs work (loose flesh, etc.)... then it's on to texturing the sucker!
G
Zombie \o/
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