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If any of you are familiar with my other website unearthedart.com this is basically an extension of that. I'll be posting updates of my recent personal and professional work here from time to time. Stay tuned...

Showing posts with label Punk Girl. Show all posts
Showing posts with label Punk Girl. Show all posts

Wednesday, 28 March 2012

She's finally complete!!!

Finally!!!... Bloody finally!! I got around to finishing her! I can't even remember when I actually started working on her. I think it was roughly 3 years ago when I was working on Wolfenstein! I'll admit that she was a real drag to work on at times, especially towards the end. I kept putting her on hold and would pick at her every now and then.

But saying that, I'm mostly happy with her. One or two things here and there that I would have changed or would have like to have tweaked more: her anatomy, the tattoos, her pose and skinning; she could be optimised more. I would have liked to have given her a base, etc, etc. This is the case with something that has been worked on over such a long period of time... But no!! NO more!! She needed to be laid to rest!! I think If I had worked on her any longer I would have gone nuts.

Anyway saying all that she is most likely going to be my last real-time character. You can see more of her on my website: http://www.unearthedart.com/personal.htm

I've already made some progress with another character - I'm currently texturing the base skin, which is roughly 90% done! WOOO!

More updates soon... hopefully...

G

Thursday, 28 April 2011

Playing with Marmoset...




I've decided that I'm most likely going to render her in Marmoset from 8monkey Labs. I'm quite happy with the results so far - still busy tweaking secondary textures (specular, etc.) and shaders and lighting. I'm also busy posing her and thinking of a way to actually present her for the final beauty shots.
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She should hopefully be done soon... and then on to some new work... finally >__<

G

Saturday, 2 April 2011

More drawing...

Another drawing from last weekend, I changed the hair today as she originally had a messy bob.

In other news: I'm busy baking the textures for my Punk Girl onto one large texture sheet and getting ready to play with some shaders for lighting.

More to follow...

G

Monday, 21 March 2011

Finalising tattoos....

I'm mostly done with her tattoos now (I might still tweak them a bit). You might have noticed that I desaturated most of her tattoos. Which is more in line with my original idea for her. Besides I also think they work a lot better this way.

I'm going to step away from her for a few days, and hopefully come back with a fresh pair of eyes. Then it's on to one or two other tweaks and then stick all the textures onto one texture sheet. Optimise (a bit). Set up proper shaders. Pose. Light. Render! I might still make a base for her. Not sure what yet... and then... hopefully move onto another character - non real-time!!

More drawings to come...

G

Sunday, 6 March 2011

Tattoos

I'm finalizing all the tattoos now. Still got a few left to colour and possibly then blend them a bit better with the underlying skin and then I can call them done. What a pain...

Once these are done, it's just a matter of baking all the textures onto one sheet (I've textured each part on a separate texture page), posing her and creating a base. So, hopefully not too much longer to go. I really, really need to finish her off... really!

At the moment this is still just a viewport grab from within Max so the specular, etc. is still not perfect. I'll be creating proper shaders for her when the time comes.

I think she is quite possibly going to be my last "low poly" model for a long time.

Comments always welcome.

G

Tuesday, 6 July 2010

Unearthedart.com is back up and running...

...I eventually got around to updating my portfolio website. Nothing too new really - I just cleaned it up a bit and removed some junk (I know there is still more can probably be taken down as well).

Take a peep if you want: www.unearthedart.com

I can now get back to working on my Punk Girl and a couple of other things.

Until then...

G

Monday, 21 June 2010

Don't worry, I'm still around...

I've been doing some texture clean-up and modelling on Punk Girl and one or two other things. I'll hopefully have a small update soon. I also need to get my portfolio website back up and running. Mostly just cleaning it up. I might possibly do a total redesign at some stage. Not now though.

G

Monday, 17 May 2010

Punk Girl's progress...

I'm in the process of re-baking the normal maps for Punk Girl's body. I have also retopologised her ears and re-unwrapped them. I'm most likely going to redo the pouch on her bum as well, as I'm not too happy with it in it's present state. As far as all the detail around her waist goes (belts, etc.), I'm probably going optimise them slightly but leave them as separate overlapping geometry. Saying that I've decided to up the poly count to around 20000 tris/10000 polys.

Now hopefully I can pull myself away from playing Alan Wake long enough to get some work done on her this coming week.

G

Wednesday, 5 May 2010

Texturing Punk Girl last year...

This is where I last left off texturing her last year. I want to try and get stuck back into her soon. I just need to try and remember what I was doing last.

The texturing is in a really basic state at the moment and will most likely change quite a bit. I was just blocking everything in before getting into refining any of the texture work (dirt, rust, tattoos and so on...). Notice the lovely seam on her dome.

These screengrabs are using Laurens Corijn's realtime Xoliulshader. I probably won't use it for the final renders though, when I finish her off. I just find using a realtime shader along with regular Max shaders really helpful when doing the initial texturing

Please note: My screen grabs are using an old version (1.3) of the shader - there is a more up to date version. The only textures I've used here are diffuse and normal maps. The specular/gloss is from the shader.



G

Sunday, 2 May 2010


WOOO!! I made the front page of CGHub with my Punk Girl work in progress.

G

Wednesday, 28 April 2010


This is something I started working on a while back and haven't taken her much further. I would love to get back to working on her. She was mostly  inspired by Tat Girl from Feast II & III. I originally set out to make a game version of her, but I'm not sure if I'll still do that. I'm planing on having her covered in crazy tattoos, etc. Oh yeah, the hair is purely a rough placeholder model. I roughed it in so that I could get a basic idea of the hairstyle I was aiming for.

G