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If any of you are familiar with my other website unearthedart.com this is basically an extension of that. I'll be posting updates of my recent personal and professional work here from time to time. Stay tuned...

Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Monday, 13 May 2013

A new stylized character

I'm still working on my Living Dead Girl character - she's about 90% done, but felt like working on something a bit different for a change, so I began work on this stylized character about a week ago in my spare time. I also had a bit of downtime whilst working on 300: Rise Of An Empire at Cinesite so also managed to squeeze in some work on her there. And yes, I'm using Maya.

Most of the base geometry is done with the exception of the figure itself, which is still the low poly base mesh and is thus lacking detail and shape. I still need to add in small details like toe and finger nails and flesh out more of her forms and also give her proper ears. I want to keep her quite simple and not add too much anatomical detail. I've been really inspired by Paranorman and a few other films lately, so felt like doing something a bit more in that vain, though this won't be anywhere nearly as stylized as that.

I'm actually working on 3 characters at the moment; one I mentioned in a previous post (Living Dead Girl 4) which I've put on hold until I finish the 3rd (Living Dead Girl) and this character. I want both characters done for when I launch my new website.

More to come...

G

Thursday, 7 March 2013

Environment...


Just some quick, low quality renders. I'm busy with the environment, working on the pillars - they should go pretty quickly. I just need to texture the upper part above the column then do some sculpting on them to break up the edges and such, and then do some secondary maps (bump, spec, etc.). Then I can focus on the layout, lighting, etc.

I was also playing about with the colour of the gown and some depth of field in the scene. I like the white version but will most likely keep it dark. I might try red as well...

I'm also mucking about with my 4th Living Dead Girl as I work on this.

More to come...

G

Monday, 25 February 2013

Coming soon....

Nothing to show at the moment but I've started working on my 4th Living Dead Girl (based on an old concept I did a couple of years back) in between working on the environment for the 3rd one. I'm trying not to get too distracted by her as I really need to finish the 3rd one soon.

Coming soon....

G

Wednesday, 20 February 2013

Wax on wax off


I've been working on the environment for my 3rd Living Dead Girl. I'm done with about 90% of the modelling in Maya (yes I've made the switch to Maya for modelling - I'm still rendering in Max though); just one or two more things left to model. This candle stand is the first asset that I've textured and done some test rendering on with VRay in Max. I haven't put too much effort into this as it'll most likely be in the background; none-the-less I'm quite happy with the results.

I'll be moving onto more of the environment texturing and sculpting later in the day.

Until then...

G