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If any of you are familiar with my other website unearthedart.com this is basically an extension of that. I'll be posting updates of my recent personal and professional work here from time to time. Stay tuned...

Showing posts with label posing. Show all posts
Showing posts with label posing. Show all posts

Monday, 22 October 2012

More cloth...

Nothing too new - one with lace trimmings and one without. Mostly just some adjustments to the placement of the cloth - mostly how it covers the breasts more now. Though I'm not so happy about the way the cloth interacts with the nipples (it's more visible in the version without the lace). So I'll probably adjust that a bit.

It's still using a basic shader with a few tweaks which looks better than the shader from my previous post. The lace is also pretty flat at the moment as it has no bump applied. I'll still be playing with the shaders later on. There are still no textures aside from the lace and a rough bump material for over all coverage. This will change once I've sorted out the UV's etc.

G

Friday, 19 October 2012

Dressing her up...


I wasn't going to post this because the robe/cloth is still a very early work in progress, but I thought that I need to post something.

Anyway, just a quick render of where this character is heading; sans hair (I'll probably end up redoing more of the hair (that I posted earlier) than I intended as my idea or using morph targets with Hair-Farm didn't quite go as planned unfortunately).

The cloth still needs a lot of work:
- The way it's draped needs some attention as well as I want less of her breasts exposed
- I still need to add in seams, etc.
- The shader is also very temporary and there isn't a texture yet so that'll need addressing soon. I'll probably be adding lace trimming and some other delicate stuff.

I like where the lighting is heading as well - obviously it's just a quick test (her right eye looks rather weird at the moment). I still need to start working on the environment (here I come Maya). I've also created a small accessory for her, but will add that in at a later stage.

All that and some extra gooeyness...

G

Friday, 5 October 2012

Posing

It's all been going a bit too slow as I've been stuck in a bit of a rut and have also been a bit lazy. Anyway.... I've finished the ZSphere posing and now I'm cleaning up the pose deformation and getting the muscle definition sorted out to match the pose. I've just started on her upper torso. Once that cleaning up is done, it's on to the expression. Shouldn't take too much time to get that all done then I can start setting up the final scene. I've also been testing some VRay shaders, but more on that later.

I'm also about halfway with the clothing. I'll post some updates on that soon.

G

Saturday, 22 September 2012

Rigging and Posing with ZSpheres.

I've really been been enjoying the freedom and ease that ZBrush's ZSpeheres offer for rigging and posing. I always used to have to painstakingly set up the skinning and posing using Max's biped and Character Studio, which would take ages to do and never really gave me great results (probably because I'm not a character rigger).

I find this works so much more easily and not to mention quickly for what I need. It took roughly 10-15 minutes to create this rig, and the best part is that it skins the character on the fly. It works incredibly well; even really hard areas to rig and manipulate like the shoulder areas are no problem - the arms rotate upwards and the mesh deforms with no problem.

There are still a few areas to pose and tweak: the hands and fingers haven't been touched yet and I might still tweak a few other areas. Once the ZSphere posing is done, I'll do a bit of clean-up sculpting to areas where the muscles have deformed and shifted and then also give the her an expression of some kind.

G