Pages

If any of you are familiar with my other website unearthedart.com this is basically an extension of that. I'll be posting updates of my recent personal and professional work here from time to time. Stay tuned...

Showing posts with label career. Show all posts
Showing posts with label career. Show all posts

Wednesday, 22 January 2014

2013 texturing showreel


I have finally decided that it should be okay to make my 2013 private texturing showreel public. It's made up from some of my film texturing (and some sculpting) work from 2009 to early 2013 whilst I was at MPC and Cinesite.

I might also finish off my modelling reel at some stage.

G

Monday, 16 December 2013

Beans...


Well it's finally out, the short CG film that Cinesite made this year. There were two texture artists working on this; one for the astronauts and myself who worked on the creature for a few weeks, until they decided that they wanted to change the look and feel of the creature at the last moment just before I left to go to Framestore. So some of my work is still in there... somewhere. 

Anyway, it all looks fantastic and i
t was a fun project to be a part of.

G

Wednesday, 11 December 2013

A couple of films I've worked on this year


The first trailer for Edge Of Tomorrow was released today. This is what I have been working on at Framestore for the past 3 months and also when I was last at Cinesite.



I  also got to work on 300: Rise of An Empire whilst at Cinesite for a month or two earlier in the year.



Until later...

G

Sunday, 24 November 2013

Yes, I'm still around...

Sorry for the lack of updates, but there'll be something new fairly soon.

In the meantime, I've been working at Framestore for the past 2 months on the new Tom Cruise film; Edge Of Tomorrow (originally titled All You Need Is Kill). Funnily enough I was also working on the same film at Cinesite a while before starting at Framestore.

Hopefully see you all soon...

G

Sunday, 28 July 2013

Looking for work again. New website and other stuff.

Reliance MediaWorks VFX has finally closed it's London offices. Oh, did I forgot to mention that I started work at Reliance as their senior texture artist almost two months ago (working on Michael Bay's Black Sails TV series) - I replaced their leaving lead texture artist. So... it looks like I'm looking for work, again. Anyone hiring?

In other news I have taken down Unearthedart.com, and replaced it with a temporary version until I get a proper version of the website up and running. A re-design was well overdue; I last updated the design about 7/8 years ago.

I've updated my showreel with some of the work I did on World War Z. It's still private for the time being but will be public sometime soonish. I'll be sure to post it then.

My Living Dead Girl III (3) is almost complete. I'm hoping to put the finishing touches to her in the coming week. I just have a few lighting tweaks to make (it's looking way better than the last render I posted), and one or two changes to make to the blood and hair, etc. I'll also try and create a decent breakdown of the character.

I've put that stylized character of mine on hold for now - I have something new planned that I'm more excited about. I finished off most of the texturing on her (I'll post my last progress sometime). Lost a bit of interest on her when I started planning my next character... that's the way it goes I guess. I hope I re-visit her though, as I was enjoying working on her. Perhaps a break will do her good. Let see...

Until the next update...

G

Monday, 13 May 2013

A new stylized character

I'm still working on my Living Dead Girl character - she's about 90% done, but felt like working on something a bit different for a change, so I began work on this stylized character about a week ago in my spare time. I also had a bit of downtime whilst working on 300: Rise Of An Empire at Cinesite so also managed to squeeze in some work on her there. And yes, I'm using Maya.

Most of the base geometry is done with the exception of the figure itself, which is still the low poly base mesh and is thus lacking detail and shape. I still need to add in small details like toe and finger nails and flesh out more of her forms and also give her proper ears. I want to keep her quite simple and not add too much anatomical detail. I've been really inspired by Paranorman and a few other films lately, so felt like doing something a bit more in that vain, though this won't be anywhere nearly as stylized as that.

I'm actually working on 3 characters at the moment; one I mentioned in a previous post (Living Dead Girl 4) which I've put on hold until I finish the 3rd (Living Dead Girl) and this character. I want both characters done for when I launch my new website.

More to come...

G

Friday, 9 November 2012

World War Z trailer... Finally!

Finally a trailer for World War Z - the last film that I worked on at Cinesite. There's a reasonable amount of my work in there as well: 

I'm really looking forward to this and I'm so glad that it's actually moving forward now and getting released.

G

Wednesday, 18 July 2012

Latest Showreel!


This is my latest showreel which I can finally reveal. It's an updated version of my older private showreel.  The work in this reel is made up from the past 3 years work whilst I was at MPC and Cinesite. It features some of my work on John Carter, Harry Potter and the Deathly hallows: Part 1, Clash of the Titans, Prince of Persia: The Sands of Time and Robin Hood.

G

Monday, 9 July 2012

Some new character stuff...

I have just finished a couple of months freelance work on some characters for a game trailer cinematic, so now I'm officially back to some of my own work for a bit.

This is what I started working on a while before I started the above mentioned work. Nothing too exciting, just a standard base nude figure for a character I'm working on (more on her at a later date). The nice thing about doing this base figure is, I can use her for multiple characters just by making a few model changes and texture tweaks, which will allow me to focus on the character. She's not going to be a real-time character either.

(edit: I have just realised that this base mesh was derived from an older model made a couple of years back that was never finished.  I've essentially adjusted a lot of the anatomy and proportions - I think I've also added in some extra topological detail as well. Looking back at that old one it's really quite bad and I think this one is quite an improvement over that... hopefully...)


The texture work is about 98% done - just a few small touch-ups here and there. At the moment I've got one 8K (8192x8192) texture for the skin and one 4K (4096x4096) texture for the eyes. I've left her eyebrows in for now as a guide for when I get to do the grooming of the hair later on.

As far as the sculpting goes, I'm only 3 subdivisions in as I'm still just fleshing out the shapes of the muscles and proportions, etc. She'll most likely be a lot less toned than she is now, so I'll be smoothing those muscles down a bit when I move on to higher subdivisions.

Hopefully I'll have more updates on the actual character soon...

G

Friday, 11 May 2012

Still around....

I was hoping to post some progress on some personal work sometime, but that's been put on hold due to some freelance work that has come in that has been keeping me rather busy - I'm busy working on some cinematic characters for a game trailer.

Hopefully when that quietens down I'll be able to get on with my own work again. Until then...

G

Sunday, 25 March 2012

Gary Newman Texturing Showreel 2012


Gary Newman Texturing Showreel 2012 [HD - public] from Gary Newman on Vimeo.

I'm finally getting to post this. The work in this reel is made up from the past 3 years of work whilst I was at MPC and Cinesite.

I've delayed finishing my reel for some time now as I haven't really needed it, until now. My contract at Cinesite is up so I'm looking for a new gig. I also have a private reel online which I cannot show yet. But if you're a prospective employer get in touch with me and I'll send you the URL and password for that showreel.

G

Saturday, 3 March 2012

John Carter was fantastic!!!


I just saw John Carter at a special cast and crew screening at Leicester Square and loved it to bits. It was presented my Andrew Stanton and producers Lindsey Collins and Jim Morris. I might be a bit biased because I worked on it but so what! I did pour more than a year of my life into it, but loved almost every minute of it. I feel very proud to have been involved in the production of this film and I must say that it looks fantastic. I really hope that they get to make more John Carter films...

In other news I've started working on another personal project and should post some progress on that soon; I'm busy building up the base texture in Mari. I should also hopefully post a link to my show-reel some time soon. I've been working on it on and off for over a year. I'm still having to use trailer shots for some of my work from John Carter.

Oh yeah... I really need to update this blog more often '^__^

G

Thursday, 14 July 2011

John Carter Official Trailer


The first trailer for John Carter (formally known as John Carter of Mars) available in 1080p on Youtube. This is the film that I've been working on for over a year now. It's out March 2012...

G

Monday, 11 July 2011

Some high res Ryan Church concept art from John Carter.

Some Ryan Church concepts from John Carter, the film I've been working on for over a year. There are download links below each image to download higher resolutions 4K versions.

G


Sunday, 10 July 2011

Some new images from Harry Potter and the Deathly Hallows Part 1


I've updated Unearthedart with some new images from Harry Potter and the Deathly Hallows Part 1. I also replaced a few of the older ones with better quality images.

G


Wednesday, 15 June 2011

First John Carter (of Mars) poster


The poster for the film I've been working on for over a year - out next year.

G

Thursday, 9 December 2010

Harry Potter and the Deathly Hallows

There's a rather interesting article over at fxguide.com detailing a lot of the work done on the most recent Harry Potter film: Harry Potter and the Deathly Hallows.

It breaks down most of the work done by the various studios that worked on the films. There's even two breakdown images of the caravan I textured whilst I was at MPC.

Harry Potter and the Deathly Hallows

G

Wednesday, 10 November 2010

I haven't updated in ages...

Okay so most of you have probably forgotten by now that I have a blog. And I honestly don't blame you, seeing as how I haven't updated in ages. I promise you that I have been working, quite hard, to finish off my Punk Girl. I'll post some images sooooon.

In the meantime I have updated Unearthedart.com with some shots taken from the  Harry Potter and the Deathly Hallows Part 1 "Epic Finale" Featurette. I did the texturing of the caravan (1:45 into the clip) in case you were wondering. I also did some digi-double work, unfortunately that's not in the featurette.

G

Monday, 7 June 2010

My first day as a Texture Artist at Cinesite...

Well, today was my first day as a Texture Artist at Cinesite. I'll be working on the very exciting film, John Carter of Mars.

I've just spent the last month working with the very talented guys over at Slide London on an upcoming AAA video game title. I really enjoyed myself working there and will really miss working with them. Hopefully I'll get the chance again in the near future.

G