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If any of you are familiar with my other website unearthedart.com this is basically an extension of that. I'll be posting updates of my recent personal and professional work here from time to time. Stay tuned...

Showing posts with label head. Show all posts
Showing posts with label head. Show all posts

Sunday, 3 July 2011

Detailing zombie head

Added some porous detail to the head. I'll offset the overall symmetry by dislocating his jaw (I've added that detail on another layer in ZBrush). I'll post that in my next update, once I'm happy with it. I'll also add more deeper damage in places. I originally had part of his jawbone exposed but wasn't too happy with it and found it a bit distracting. Again this is a prop for another character, so I'm not going to go into too much detail with it.

Not too much left to do except what I've mentioned above and a few other things; his teeth haven't had much done to them yet - I'll most likely break and skew a few as well as remove a couple. The "severed" part of course needs work (loose flesh, etc.)... then it's on to texturing the sucker!

G

Sunday, 6 June 2010

Girl Bust 01 finished

I'm finally calling her finished... There are areas (especially the hair) that could still be worked on, but this was meant to be a quick sculpt of about 5-6 hours which became a bit more than that... so, time to move on.

Oh yeah... the headphones are loosely based on the Panasonic Retro Style Monitor Headphones.

I have a couple of ideas for my next bust...

G

Saturday, 5 June 2010

Female base head close-up and tweaks....

I just thought that I would post a close up view of the head. I made a few tweaks to the shape of the head and face.

More to come later.

G

Wednesday, 26 May 2010

Girl Bust 01 and some hair.

This has taken me an hour or two longer than I initially intended, but I think it's been worth the extra time. I've Mostly just been experimenting - trying to loosen up and get a more natural quality to my sculpts.

Anyway, I think she is mostly done. Just the hair now... I've blocked in some rough shapes so far. Not sure I'll stick to this hairstyle though...

G

Saturday, 22 May 2010

Girl Bust 01 B

Some progress... I think I've spent a few hours on her now. I should have done more in that time as I tend to get bogged town tweaking silly things instead of moving on and leaving the tweaking until the end. Anyway... I have also sculpted some hair for her, but will post that once I've made her asymmetrical and possibly re-posed her.

I've also noticed that the shape of head/face has changed quite a bit since the last image... I think for the better as well ;)

G

Thursday, 20 May 2010

A small bit of work

I've been working on my base model on and off. She's still only on sub-division three, which would actually be sub-division 4 as my base mesh is more detailed than usual (see the wireframe here). I'm sticking to this level of detail for now until I have most of what's needed before sub-dividing her more.

I've also been working on my Punk Girl on and off. I need to swap out the old mesh with the new retopologised mesh in ZBrush so that I can bake the normal maps. I've been doing some tests by bringing the new retopologised  mesh into Zbrush, but I'm getting spiking which sucks ass (strangely enough I never had this problem with my female base mesh when I tweaked the mesh's topology and brought it back into Zbrush). I also tried re-projecting instead, setting the PA Blur to 8 as suggested, but that didn't help too much - still getting weird spikes in the ears, eyes and mouth areas. If it becomes too painful I might just bake the normals in xNormal.

Edit: For some reason the hand thumbnail seems to be a different colour to what it is meant to be?!?

G