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If any of you are familiar with my other website unearthedart.com this is basically an extension of that. I'll be posting updates of my recent personal and professional work here from time to time. Stay tuned...

Wednesday, 22 January 2014

2013 texturing showreel


I have finally decided that it should be okay to make my 2013 private texturing showreel public. It's made up from some of my film texturing (and some sculpting) work from 2009 to early 2013 whilst I was at MPC and Cinesite.

I might also finish off my modelling reel at some stage.

G

Thursday, 2 January 2014

The Curse of the Bride of Dracula...


...okay, so it's not the most original name, but that's partly the point as I originally wanted this image to hark back to some of the old Hammer vampire films from the 60's and 70's that I love so much.

She is the third in my series of Living Dead Girl characters - I'm planning on making more. When I originally started working on this image (way back) I wanted to create something that had a classic vampire feel to it. Part of it has turned out as I envisioned it and other parts developed more organically during the creation process. There is a lot that could be improved upon but I had to let go at some point otherwise it would never be finished. I'll take what I've learned from this experience, and it's been a lot I must say, and apply that to any future projects.

The final 3000 x 1500 image took around 84 hours to render. I'll possibly create an actual making of sometime in the nearish future, but in the meantime I've created a breakdown (below the finished image).

Until next time...

G

PS. I hope that you all have had a great Christmas and that you all have a fantastic New Year!!

Monday, 16 December 2013

Beans...


Well it's finally out, the short CG film that Cinesite made this year. There were two texture artists working on this; one for the astronauts and myself who worked on the creature for a few weeks, until they decided that they wanted to change the look and feel of the creature at the last moment just before I left to go to Framestore. So some of my work is still in there... somewhere. 

Anyway, it all looks fantastic and i
t was a fun project to be a part of.

G

Wednesday, 11 December 2013

A couple of films I've worked on this year


The first trailer for Edge Of Tomorrow was released today. This is what I have been working on at Framestore for the past 3 months and also when I was last at Cinesite.



I  also got to work on 300: Rise of An Empire whilst at Cinesite for a month or two earlier in the year.



Until later...

G

Sunday, 24 November 2013

Yes, I'm still around...

Sorry for the lack of updates, but there'll be something new fairly soon.

In the meantime, I've been working at Framestore for the past 2 months on the new Tom Cruise film; Edge Of Tomorrow (originally titled All You Need Is Kill). Funnily enough I was also working on the same film at Cinesite a while before starting at Framestore.

Hopefully see you all soon...

G

Sunday, 28 July 2013

Looking for work again. New website and other stuff.

Reliance MediaWorks VFX has finally closed it's London offices. Oh, did I forgot to mention that I started work at Reliance as their senior texture artist almost two months ago (working on Michael Bay's Black Sails TV series) - I replaced their leaving lead texture artist. So... it looks like I'm looking for work, again. Anyone hiring?

In other news I have taken down Unearthedart.com, and replaced it with a temporary version until I get a proper version of the website up and running. A re-design was well overdue; I last updated the design about 7/8 years ago.

I've updated my showreel with some of the work I did on World War Z. It's still private for the time being but will be public sometime soonish. I'll be sure to post it then.

My Living Dead Girl III (3) is almost complete. I'm hoping to put the finishing touches to her in the coming week. I just have a few lighting tweaks to make (it's looking way better than the last render I posted), and one or two changes to make to the blood and hair, etc. I'll also try and create a decent breakdown of the character.

I've put that stylized character of mine on hold for now - I have something new planned that I'm more excited about. I finished off most of the texturing on her (I'll post my last progress sometime). Lost a bit of interest on her when I started planning my next character... that's the way it goes I guess. I hope I re-visit her though, as I was enjoying working on her. Perhaps a break will do her good. Let see...

Until the next update...

G

Monday, 13 May 2013

A new stylized character

I'm still working on my Living Dead Girl character - she's about 90% done, but felt like working on something a bit different for a change, so I began work on this stylized character about a week ago in my spare time. I also had a bit of downtime whilst working on 300: Rise Of An Empire at Cinesite so also managed to squeeze in some work on her there. And yes, I'm using Maya.

Most of the base geometry is done with the exception of the figure itself, which is still the low poly base mesh and is thus lacking detail and shape. I still need to add in small details like toe and finger nails and flesh out more of her forms and also give her proper ears. I want to keep her quite simple and not add too much anatomical detail. I've been really inspired by Paranorman and a few other films lately, so felt like doing something a bit more in that vain, though this won't be anywhere nearly as stylized as that.

I'm actually working on 3 characters at the moment; one I mentioned in a previous post (Living Dead Girl 4) which I've put on hold until I finish the 3rd (Living Dead Girl) and this character. I want both characters done for when I launch my new website.

More to come...

G

Thursday, 7 March 2013

Environment...


Just some quick, low quality renders. I'm busy with the environment, working on the pillars - they should go pretty quickly. I just need to texture the upper part above the column then do some sculpting on them to break up the edges and such, and then do some secondary maps (bump, spec, etc.). Then I can focus on the layout, lighting, etc.

I was also playing about with the colour of the gown and some depth of field in the scene. I like the white version but will most likely keep it dark. I might try red as well...

I'm also mucking about with my 4th Living Dead Girl as I work on this.

More to come...

G

Monday, 25 February 2013

Coming soon....

Nothing to show at the moment but I've started working on my 4th Living Dead Girl (based on an old concept I did a couple of years back) in between working on the environment for the 3rd one. I'm trying not to get too distracted by her as I really need to finish the 3rd one soon.

Coming soon....

G

Wednesday, 20 February 2013

Wax on wax off


I've been working on the environment for my 3rd Living Dead Girl. I'm done with about 90% of the modelling in Maya (yes I've made the switch to Maya for modelling - I'm still rendering in Max though); just one or two more things left to model. This candle stand is the first asset that I've textured and done some test rendering on with VRay in Max. I haven't put too much effort into this as it'll most likely be in the background; none-the-less I'm quite happy with the results.

I'll be moving onto more of the environment texturing and sculpting later in the day.

Until then...

G